Marchen Awakens Romance, or MÄR for short, is a fantasy anime series based on the manga of the same name by Nobuyuki Anzai. The series follows the adventures of Ginta Toramizu, a 14-year-old boy who is transported to the world of MÄR-Heaven, where he discovers his hidden potential and joins a group of heroes to fight against the evil Chess Pieces Army. The series consists of 102 episodes that aired from April 2005 to March 2007 in Japan, and was licensed by Viz Media for an English release in North America. In this article, we will review the story, the characters, and the ending of the series, and discuss its strengths and weaknesses.
Marchen Awakens Romance Ending Intro
MÄR is a series that combines elements of fairy tales, comedy, and action, with a colorful cast of characters and a variety of magical weapons and accessories called ÄRMs. The series is divided into two main arcs: the War Games arc, which covers the first 52 episodes, and the Ghost Chess arc, which covers the remaining 50 episodes. The War Games arc focuses on the tournament between the protagonists, known as Team MÄR, and the Chess Pieces, led by the mysterious Phantom. The Ghost Chess arc follows the aftermath of the War Games, as Team MÄR faces a new threat from the remnants of the Chess Pieces, who have allied with a powerful entity called the Ghost ÄRM.
Marchen Awakens Romance Ending Story
The story begins with Ginta Toramizu, a nerdy and near-sighted boy who often dreams of a fantasy world. One day, he is summoned to the world of MÄR-Heaven by a mysterious clown, who tells him that he is the chosen one to save the world from the Chess Pieces. In MÄR-Heaven, Ginta finds out that he has superhuman strength, stamina, and vision, thanks to the lower gravity of the world. He also meets a witch named Dorothy, who introduces him to the concept of ÄRMs, which are magical items that can be used for various purposes, such as weapons, tools, or guardians. Dorothy is looking for a legendary ÄRM called Babbo, which is said to have a mind of its own and can transform into different forms. Ginta accompanies Dorothy to a cave where Babbo is hidden, and manages to awaken and befriend the ÄRM, who turns out to be a talking hammer with a gentlemanly personality. Ginta becomes the owner of Babbo, and decides to join Dorothy in her quest to collect the rarest and most powerful ÄRMs in the world.
Along the way, Ginta meets and recruits other allies, such as Jack, a farmer boy who uses plant-based ÄRMs; Alan, a mysterious man who is trapped in a dog’s body and can use wind-based ÄRMs; Snow, a princess who can use ice-based ÄRMs and is the counterpart of Ginta’s childhood friend Koyuki from Earth; Nanashi, a leader of a bandit group who can use lightning-based ÄRMs; and Alviss, a young warrior who bears a curse from the Chess Pieces and can use tattoo-based ÄRMs. Together, they form Team MÄR, and enter the War Games, a tournament organized by the Chess Pieces to determine the fate of MÄR-Heaven. The War Games consist of six rounds, each with different rules and locations, where Team MÄR has to face the strongest members of the Chess Pieces, such as the Rooks, the Bishops, the Knights, the Queen, and the King. The Chess Pieces are also divided into two factions: the Loyalists, who follow the orders of Phantom, the mysterious leader of the Chess Pieces; and the Rebels, who have their own agendas and seek to overthrow Phantom. Team MÄR has to overcome various challenges and enemies, as well as discover the secrets behind the Chess Pieces, Phantom, and the world of MÄR-Heaven.
The War Games arc ends with Team MÄR defeating the Chess Pieces and Phantom, who is revealed to be Ginta’s father, Danna Toramizu, who was also summoned to MÄR-Heaven six years ago and became the previous leader of the Chess Pieces. Danna explains that he was brainwashed by an evil ÄRM called Zombie Tattoo, which was created by the Ghost ÄRM, a mysterious and ancient entity that seeks to destroy MÄR-Heaven. Danna also reveals that he sent the clown to summon Ginta, hoping that he would be able to stop the Ghost ÄRM. Ginta and Danna have a final battle, where Ginta manages to free his father from the Zombie Tattoo and defeat him. Danna then entrusts Ginta with the task of saving MÄR-Heaven from the Ghost ÄRM, and returns to Earth with Koyuki, who was also brought to MÄR-Heaven by the clown.
The Ghost Chess arc begins with Team MÄR celebrating their victory over the Chess Pieces, and preparing to return to their respective homes. However, they are attacked by a new group of enemies, called the Ghost Chess, who are composed of the surviving members of the Chess Pieces, as well as new recruits who have been corrupted by the Ghost ÄRM. The Ghost Chess are led by a mysterious man named Caldia’s Orb, who claims to be the servant of the Ghost ÄRM. Caldia’s Orb reveals that he plans to use the Ghost ÄRM to destroy MÄR-Heaven, and challenges Team MÄR to stop him. Team MÄR accepts the challenge, and sets out to find and defeat the Ghost Chess and the Ghost ÄRM. Along the way, they encounter new allies, such as Gaira, a former Knight of the Chess Pieces who has renounced his evil ways; Chimera, a young girl who can use animal-based ÄRMs; and Rolan, a former Knight of the Chess Pieces who has fallen in love with Snow and switched sides. They also face new enemies, such as Peta, a former Bishop of the Chess Pieces who is Caldia’s Orb’s right-hand man; Candice, a former Knight of the Chess Pieces who is obsessed with killing Ginta; and Ian, a former Rook of the Chess Pieces who is Nanashi’s rival.
The Ghost Chess arc ends with Team MÄR confronting Caldia’s Orb and the Ghost ÄRM, who are located in a floating castle above MÄR-Heaven. Caldia’s Orb reveals that he is actually the king of Caldia, a kingdom of magic users who created the ÄRMs, and that he was possessed by the Ghost ÄRM, which is the source of all evil in MÄR-Heaven. The Ghost ÄRM also reveals that it is actually the corrupted soul of a former queen of Caldia, who was betrayed and killed by her husband, and that it seeks revenge on the world that abandoned her. Team MÄR manages to defeat Caldia’s Orb and the Ghost ÄRM, with the help of Babbo, who transforms into his final form, a giant knight that can use all of his previous forms. Ginta and Babbo deliver the final blow to the Ghost ÄRM, destroying it and restoring peace to MÄR-Heaven. Team MÄR then bids farewell to their friends, and returns to their respective worlds, with Ginta and Babbo promising to meet again someday.
Marchen Awakens Romance Ending
The ending of MÄR is a satisfying conclusion to the series, as it wraps up the main plot and the character arcs, and leaves the audience with a sense of hope and adventure. The series ends with a montage of scenes that show what happened to the main characters after the final battle. Ginta returns to Earth with Babbo, and reunites with his mother and Koyuki, who have regained their memories of MÄR-Heaven. He also resumes his normal life as a student, but keeps dreaming of MÄR-Heaven and his friends. Jack returns to his farm with his mother and his girlfriend, Pano, who is a former Pawn of the Chess Pieces. He also continues to use his ÄRMs to help with his farming. Alan returns to his human form, and becomes the new king of Luberia, the land of thieves. He also marries Chaton, a former Knight of the Chess Pieces who is a cat-girl. Snow returns to her kingdom, and becomes the new queen of Lestava. She also keeps in touch with Ginta and Koyuki through a special ÄRM that allows them to communicate across worlds. Nanashi returns to his bandit group, and becomes the new leader of Luberia. He also pursues his love interest, Galian, a former Knight of the Chess Pieces who is a mermaid. Alviss returns to his village, and is cured of his curse by the Zombie Tattoo. He also befriends Belle, a former Pawn of the Chess Pieces who is a fairy. Dorothy returns to her home, and continues to collect ÄRMs. She also adopts Chimera as her sister, and visits Ginta and Koyuki on Earth from time to time. The series ends with Ginta and Babbo looking at the sky, and wondering if they will ever see MÄR-Heaven again.
Conclusion
MÄR is a series that can be enjoyed by fans of fantasy, comedy, and action, as it offers a creative and imaginative world, a diverse and likable cast of characters, and a lot of humor and fun. The series can also be appreciated by fans of anime and manga, as it references and parodies many popular and classic works. However, the series can also be criticized by viewers who are looking for originality, consistency, and quality, as it suffers from clichés and tropes, inconsistencies and plot holes, and filler and padding. The series is not perfect, but it is entertaining and engaging, and it delivers a satisfying ending to the story and the characters. MÄR is a series that awakens the romance of fantasy and adventure in the viewers.